9 Multi-Modal Foundation Models, Embodied AI, and Robotics
Motivation and Scope
Modern AI systems aim to move beyond single-modality perception (e.g., images only) toward multi-modal understanding, physical interaction, and real-world autonomy.
Multi-Modal Foundation Models
Definition
Multi-modal foundation models are large-scale models trained on multiple modalities, such as:
- Vision (images, videos)
- Language (text, instructions)
- Audio
- Actions / trajectories (in embodied settings)
They serve as general-purpose representations that can be adapted to many downstream tasks.
Key Characteristics
- Trained on massive, diverse datasets
- Learn shared representations across modalities
- Support zero-shot and few-shot generalization
- Often use transformer-based architectures
Examples (Conceptual)
- Vision–Language Models (image captioning, VQA)
- Text-to-image / video generation (e.g., diffusion models)
- Models that map language instructions to actions
Computer Vision as the Perceptual Backbone
Core Goal
Bridge the gap between pixels and semantic meaning.
Classical Vision Tasks
- Recognition (objects, scenes, actions)
- Reconstruction (3D shape, depth, geometry)
- Generation (image and video synthesis)
- Interaction (perception for action, especially in robotics)
Evolution
- Early vision: hand-crafted features, geometric models
- Deep learning era: CNNs, large datasets (e.g., ImageNet)
- Foundation era: large-scale, multi-modal, generative models
Embodied AI
Definition
Embodied AI studies intelligent agents that:
- Are situated in an environment
- Perceive through sensors
- Act through physical actions
- Learn from interaction
Key Components
- Observation (vision, proprioception)
- Action (motor commands)
- Policy (mapping observations to actions)
- Environment dynamics
From Perception to Interaction
Embodied AI integrates:
- Vision (what is around me?)
- Language (what should I do?)
- Planning (how to achieve the goal?)
- Control (how to execute actions?)
Typical pipeline:
- Goal interpretation (from language)
- State perception (from sensors)
- Subgoal decomposition
- Action sequencing
- Feedback and adaptation
Robotics and Real-World Constraints
Challenges
- Partial observability
- Long-horizon tasks
- Diverse objects and scenes
- Human interaction and safety
- Sim-to-real gap
Why Robotics Is Harder than Pure Vision
- Errors accumulate over time
- Actions change future observations
- Physical constraints and uncertainty matter
Benchmarks and Simulation
Simulation Environments
Used to scale data collection and training:
- Interactive 3D environments
- Physics-based simulation
- Diverse scenes and object configurations
Example Properties
- Thousands of everyday tasks
- Ecologically realistic environments
- Symbolic + visual task descriptions
Human-Centric Perspective
Implications:
- Tasks grounded in daily human activities
- Evaluation based on usefulness, not just task success
- Preference-aware benchmarks
Toward General-Purpose Intelligent Agents
Ultimate objective:
- Agents that can follow open-ended instructions
- Adapt to new objects and environments
- Combine perception, reasoning, and action
- Operate autonomously in the real world
This connects:
- Multi-modal foundation models
- Embodied learning
- Robotics
- Cognitive and systems-level AI